Its just that you'd have to UV map it to make it look right. Character models come with their original skeletons and weights intact, but they are sadly not natively t-posed. They also added a bunch to the multiplayer hence the "Battle" part, but it wasn't anything really noteworthy texturewise.Īs for the model question, no actually you can use any texture with any model you want. :/ The only big changes in the port are that they made a new title screen, made the character models a bit better, and added more details to some of the levels. Besides, I've checked the texture folder a few times when I made rips before for comparison and a good majority of the textures are exactly the same anyway. I can look at the models that get dumped, but a lot of times they have the wrong textures on them when you rip them from Dolphin. The second mod from Taku is on the other end of the Sonic height scale, making both his legs and quills much. Sonic fans in the comments have also started requesting Adventure skins for Amy, Tails, and Knuckles too. Its just that when they're ripped with 3d Ripper DX they are all given new, completely unrelated names so I would have no idea what I was ripping. The first mod makes Sonic much stumpier and low-poly, replacing his Frontiers model with his look from the first Sonic Adventure. Its not that it would be hard to get the textures from the GC version. I have a SA2B exclusive things up, but that's only because I ripped them from Dolphin with 3d Ripper DX. ![]() I don't rip most of the SA2B textures because they use a different format that doesn't have a finished converter yet.
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